Every MoCap Online animation pack is available in six professional formats. Choose the one that matches your software:
Quick Reference
Unreal Engine 4 or 5 → UE (Unreal Engine)
Unity 2019+ → Unity
Blender 2.8+ → Blender
3ds Max (Biped/Character Studio) → BIP
Reallusion iClone 7+ → iClone
Maya, MotionBuilder, Cinema 4D, or anything else → FBX
Not sure? Start with FBX
FBX is the universal motion capture format. It works with virtually any 3D software that supports skeletal animation. If your software isn't listed above, FBX is almost certainly the right choice.
Format Details
UE (Unreal Engine)
Native .uasset files — drag and drop into your Content Browser
Includes Animation Blueprints and root motion data
Optimized for UE4 and UE5 Mannequin retargeting
Unity
Mecanim-ready FBX files with Humanoid rig configuration
Root motion support out of the box
Compatible with Unity 2019 and newer
Blender
Native .blend files with proper Blender armatures
Works with the Action Editor and NLA Editor
Compatible with Blender 2.8 and newer
BIP
Autodesk Biped format (.bip files)
Designed specifically for 3ds Max's Character Studio / Biped system
Direct load onto any Biped rig
iClone
Reallusion-optimized .rlMotion / .iMotion files
Full motion layer and characterization support
Compatible with iClone 7 and newer
FBX
Universal format that works everywhere
Compatible with Maya, MotionBuilder, Cinema 4D, Houdini, Modo, and more
Standard skeleton hierarchy with clean keyframe data
Bought the wrong format?
No problem — format swaps are free. Just contact us at [email protected] with your order number and the format you need, and we'll get you sorted.
